It didn’t survive the voyage home, but I was able to mostly piece it together for a final shot of this stage. It’s ok because I had fully planned on retooling it for the next stage and my shipment of slopes arrived after I had made this.
For the Cherrybomb show our club did a floating rock display. For some time I’ve been meaning to make the Sector 6 Outpost level as a real life Lego model so I can start populating it with LU stuff. This was my opportunity to get that ball rolling 🙂 This stage of the floating rock is ‘pre-discovery’ so it’s not colonized yet, and this installment is showing how I built the internal structure.
I have some experience now with all my various pumpkin attempts and floating moonbase at making semi-large structures that have an odd centre of balance. For this size object, I felt that a square was good enough because I’d round it out with bricks.
I just built it as I went without a specific plan and found that I had to use jumper plates to line up corners.
Adding the plates on top and because of the offset there was fault line. I could add a joist on top with jumper plates but had to come up with an inverted jumper plate solution using brackets because they have the hollow studs and the lil centre tube on the 2×2 plate fit in snug. Two of those on either side added sufficient support.
This is what one side looks like. I ended up adding tiles in the 2×2 square where the offset plates overlapped. At this stage I had the side plates held on with jumper plates but that would not hold up with the eventual weight that I’d be adding to each side.
So I went with pins into tubes, red brick style. It’s not elegant but it works hard. Attached the plates to the red bricks and that wasn’t going anywhere. You can see the offset joist on top which was mirrored on the reverse side.
Here’s some more of the drawings I did for the development of the Outpost level.
This was some ideas about the desert mesas and Maelstrom infected buildings that were on the edge of the rift.
The vision for the town was kind of a shanty town/pioneer land that was made out of available resources on the planet.
This was originally a design idea for the Sector Six t-shirt and still thinking about doing something with pieces of it eventually.
Here’s some more concept art I did for the Outpost level. This batch is the miners and their contraptions and bugs you might have found in between the town and the mine itself. Some of the miners would have been infected by the Maelstrom they were mining and the ‘Foreman’ was going to be the level boss in his huge drill machine. A more thorough explanation of the level will happen… eventually but hey, here’s some new stuff so huzzah!
Happy Saint Patrick’s Day everyone!
As lots of you know, I was on a team with HappyPappy called Sector 6. For numerous reasons, primarily distance and babies, our team level wasn’t ready on time for game launch and by the time we were ready the focus of the LUP program had switched. It was still a great experience and I learned so much in the process. I also had the most fun as a LUP after the game launched when I got to meet all the players and fans so there is no regrets on that level.
What I’d like to start sharing is the work we did on the level starting with some of the concept art I did. The level was called Outpost and it was to be a pioneer sort of settlement on a planetary fragment with some miners that had tapped into a vein of Maelstrom. My vision was a cross between Wild West, Firefly and Steam Punk. These pictures were to be the Faction representatives of the area and I was going to ‘space’ them up in a subsequent rendition.
Going by timestamps I think I made these in July of 2009