It didn’t survive the voyage home, but I was able to mostly piece it together for a final shot of this stage. It’s ok because I had fully planned on retooling it for the next stage and my shipment of slopes arrived after I had made this.
Hi guys! You may have seen me post before, I’ve actually only posted once, but that’s not the point of this post. The point is that LUN Forums (LEGO Universe News Forums) is holding a Summer Contest! Yes, a contest! All you have to do is take a picture of a minifigure. But the minifigure has to be outside!
Once you have taken the picture, just create an account on LUNF and post your picture on the contest topic! (See the link below)
The GRAND PRIZE is a cutsom LEGO Universe Minifigure from Nealybealy! 😀
I can’t wait to see all of your awesome entries!
For the Cherrybomb show our club did a floating rock display. For some time I’ve been meaning to make the Sector 6 Outpost level as a real life Lego model so I can start populating it with LU stuff. This was my opportunity to get that ball rolling 🙂 This stage of the floating rock is ‘pre-discovery’ so it’s not colonized yet, and this installment is showing how I built the internal structure.
I have some experience now with all my various pumpkin attempts and floating moonbase at making semi-large structures that have an odd centre of balance. For this size object, I felt that a square was good enough because I’d round it out with bricks.
I just built it as I went without a specific plan and found that I had to use jumper plates to line up corners.
Adding the plates on top and because of the offset there was fault line. I could add a joist on top with jumper plates but had to come up with an inverted jumper plate solution using brackets because they have the hollow studs and the lil centre tube on the 2×2 plate fit in snug. Two of those on either side added sufficient support.
This is what one side looks like. I ended up adding tiles in the 2×2 square where the offset plates overlapped. At this stage I had the side plates held on with jumper plates but that would not hold up with the eventual weight that I’d be adding to each side.
So I went with pins into tubes, red brick style. It’s not elegant but it works hard. Attached the plates to the red bricks and that wasn’t going anywhere. You can see the offset joist on top which was mirrored on the reverse side.
This interview was actually done by Nealybealy, but he asked me to post it for him. The developer wishes to remain anonymous. Some of it has been revealed before, but there’s some pretty cool new info in here as well, check it out!
Nealybealy: What other worlds were in the works, besides the known Castle world and Fire Temple?
Developer: Castle was the newest zone being made. There were plans for a future world based on LEGO’s new animal set.
Nealybealy: Originally, what prize would the faction that won the Nexus Force Championships get?
Developer: I’m not sure what the prize for the championship was going to be.
Nealybealy: Earth Gauntlet, one of the Ninjago dungeons, what was it? Were there plans for opening it?
Developer: In Ninjago each element was originally going to be its own world, but we didn’t have the staff to produce that amount of content, so we combined the elements into a larger single world.
Nealybealy: PvP has been around since the earliest game designs, what was it like?
Developer: PvP was interesting but never balanced for. There were mini games being worked on, so you could form teams and do tower defense stuff, that would’ve been in the castle world.
Nealybealy: In general, do you know any early world designs or information on them? Ever play on them (Such as Youreeka)?
Developer: There were early versions of Nimbus Station (originally called Nimbus Park) that were pretty boring, had the player do stuff like destroy some maelstrom infected robots whose job it was to keep the park cleaned up, then once you fixed the robots by rebuilding them you’d move to the next zone. The concert scene was the only part that was kept. Youreeka was shaped like Nimbus Station end up (circular), the idea was that the town was occasionally overrun with skunks that had to be cleaned off and shooed out of the town or tamed as a pet. The town would be covered in the stink and have to be cleaned up through various methods like building broom bots (like the one in Nexus Tower), or wrapping the player in a soap bubble and then they would roll around town in a bubble, or with a spray gun (which was kept and still worked on skunks in the final game).
There were concepts that never made it past drawing and design, like the Tarranno forest, which was covered in tar, and was supposedly connected to the Gnarled Forest, and Brick Mesa which was a large plateau like you’d see at the Grand Canyon.
Nealybealy: Wow, the Tower Defense in the castle world sounds pretty cool. Looks like there would have been quite a bit more to do. Tarbucks was actually in the files, or was that not actually at Tarranno forest?
Developer: Tarbucks was going to be part of Youreeka. The tower defense would have been large teams building parts for a castle and them positioning them to defend against the other attacking team. We had catapults and mounts working, mounts would’ve come out with the castle world.
Nealybealy: Was it just a horse mount? Or was there more?
Developer: The horse was standard, but we had large mechs and hoverboards and stuff like that working.
Nealybealy: Oh, large mechs? Like actually robots you could sit in and all? Were any of them weaponized?
Developer: Yea you’d sit pretty high off the ground, and could smash smashables by walking over them. We didn’t have weapons on them, yet.
Nealybealy: Oh wow, sounds pretty awesome! I’m just picturing those being used in AG survival..
Developer: Yea I’m not sure where they would allow them to be used. They caused quite a few bugs so I think they were going to be limited to certain areas.
Nealybealy: Oh, I see. Yeah, I could see them being used to farm in some places. Was that like how jetpacks were going to be in certain areas?
Developer: Yea, mechs would’ve been placed in an area and given limited fuel.
Nealybealy: Oh. I was thinking they were items. Were they planned for any particular world, because mechs wouldn’t really fit in knights?
Developer: I’m not sure where they planned to put the mechs, I think they would’ve been in instanced battles or open areas.
Nealybealy: Ah, that’d make sense. Would be cool if it were a Crux themed battlefield. Oh, was there going to be a Mythran/First Builder kind of expansion to Crux?
Developer: The most focus was going to be on castle zone, it was going to be as large in size as the other worlds combined, but with some more sparse and open areas, which would be good for mounts as well. There were also improvements to properties on the way. Being able to go to your properties from anywhere rather than a launcher, being able to build anywhere on your property, not just inside a boundary. Building in the air without supporting bricks. A more lax moderation process. Revamping how property ratings worked to stop people from pushing certain properties to the top of the list.
Nealybealy: So you could build like anywhere on the terrain of a property?
Developer: Yea, or in the air off the sides of the property, to the distant border that was used to teleport people back if they were standing on a moving model that went out too far.
Nealybealy: Oh wow, that would have opened up so many possibilities for building.. Also, what was the new racing type all about? Shival posted a video about it one time. Looked interesting.
Developer: I’m not sure what he posted, maybe it was prototype stuff that wasn’t released. Racing wasn’t very popular, the only plans for it were to make it so you could join a race from anywhere instead of a launcher, so you didn’t have to travel all over to try different tracks.
Nealybealy: What was the portal in the Paradox area of Nexus Tower that was broken/closed?
Developer: I think the broken portal was going to lead to the castle zone.
Nealybealy: Oh wow, was actually not expecting that. A friend of mine just wants to know what happened with the Imagimeter that they used to find Crux and then ended up getting rebuild in NT later, and if it was related to the Mythran presence in Rivendark.
Developer: I’m not sure, I know some there was some story about what would happen with the rebuilt Imagimeter, I just forget what it was. The Garmadon boss battle was in the Fire Temple. We were going to have another Ninjago world as well to coincide with the year of the snake stuff LEGO was doing.
A couple notes of my own:
“LEGO’s new animal set”? Was LU going to have Legends of Chima…? There’s nothing else it could be. Interesting to hear they were planning on having more Ninjago content themed around the Serpentine as well.
Before I get into the winners, this isn’t the prize reveal post because a couple more have to trickle in before I want to say anything.
That said, this wasn’t easy. All of the entries were amazing and it came down to the spirit of the contest which was to recreate a scene from LU. When ( not if ) another contest happens here I hope that everyone ( and more! ) enters again because this was very inspiring. I have a personal LU project that I’m sourcing and designing and all of this has given me buoyancy and momentum. I hope it has for many others as well!
With that… drum roll….
Although this isn’t an exact scene from LU it reminds of the good times in Nimbus Plaza with all the crazy mod spawn. It’s a phenomenal amount of building with some well done customization.
Some of you probably know that Mini is already an accomplished LU real life brick builder: https://luprechaun.wordpress.com/2012/06/30/real-lego-universe-accessories-27/
I didn’t know what to expect from Mini and was happy to see she totally threw me for a ( Vertigo ) loop with this unexpected racing entry. All the props are spot on and as mentioned in another post… looks like some pretty snazzy unreleased gear in the stands 😉
I know exactly where this is in the game, a whole bunch of Assembly spawn ( how did you know my weakness….! ), with a perfectly made Ape. This hits all the right notes, great job!
I couldn’t end this without a couple of extra awards though.
This one is so unique and different then all the other entries. Working in microscale poses it’s own challenges and all of these ships are not only instantly recognizable with creative parts usage for the features, but they retain the modular appeal of the minifig scale. Since this is so off the map yet awesome at the same time it gets the Oobian prize, details to follow.
One last award to give and details will follow on that as well.
If Pappy didn’t do something with this one then I’d have to, so glad the pressure was off for that reason at least. This is a *beautiful* build and you should be very proud of it Briggs. More details on this one to follow from Pappy.
For anyone who didn’t place, everyone will be getting a prize just for showing up! Pretty much the main reasons the decisions came about was how well conceived the scene was, how polished looking and full feeling. If a scene lacked either figs & props, or the figs were missing a fully realized background then that made a difference. Every one of these creations is spectacular and it’s been such a treat to see them roll in.
My goal is to get prizes in the mail by the end of this month, please have a bit of patience with it because this is my first go at something like this. If *everyone* could send me their mailing address. If parents want to contact me directly if they have concerns then I wholly encourage them to do so, I am more than comfortable talking to them on the phone if necessary. Contact me at email@example.com
Also I’d like you to know that the Luprechaun 2013 Lego Universe Contest is an accredited Lego contest and you can transfer bragging rights to any other recognized institution that observes the significance of winning in this type of arena. The Lego Company has acknowledged and gave it’s blessings to this contest as well as providing a token awesome little prize.
Coming down to the wire so here’s your reminder to get your entries in!
I’m going to try and make sure that every entry gets prizes. Without getting specific they will include some customized LU figs, some hand made minifig gear, prints of my LU concept art plus a small token from the Lego company themselves! It’s not a huge prize, but it is rare and awesome, also this could be the first official acknowledgment of the LU community since game closing.
Thanks everyone for your entries so far, I hope that it’s helped you through this time of year , it sure has helped me!
In the final showdown between good and evil, the members of the Nexus Force were finally able to defeat the greatest threat to Imagination: The Darkitect. However, the Baron would not go down without a fight. His twisted heart would never allow Imagination to defeat Chaos! With his last breath, he issued his final commands to the chaotic Maelstrom forces – Destroy the homeland of the mystical Mythrans, Playwell Studios! The key lay with the glowing Mythrans. Destroy the Mythrans, Destroy Imagination.
Doctor Albert Overbuild frantically tried to warn the Mythrans, but they were all offline, amassed in a great meeting room! In mere seconds, the Maelstrom forces hit. The Mythran may have stood a chance to defend Playwell Studios, but alas, Bazillion Entertainment had confiscated the Mythrans’ Sword of a Thousand Truths, claiming that these Swords were now property of Bazillion! With no weapons to defend themselves, Playwell Studios was demolished in minutes. Scattered throughout the universe, the Mythrans mourned, however all was not lost. Through their work, hundreds of thousands of Nexus Force recruits were touched and inspired by their tireless efforts.
Unfortunately for the Darkitect, his sinister plan had a fatal flaw. The Mythrans were no longer the gatekeepers to Pure Imagination. With every property built, every mission completed, the power shifted to all of the adventurers who entered LEGO Universe, for within them lay a single shard of the last bits of the Imagination Nexus.
Imagination is safe, as the Nexus Force recruits and Mythran rebuild their lives and carry on their next adventures, taking with them the memories and experiences during their time together in LEGO Universe.